Zero-player game.html

 
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A zero-player game is a game that has no human players.

In computer games, the term refers to programs that use artificial intelligence rather than human players.1

Conway's Game of Life, a cellular automaton devised by the British mathematician John Horton Conway, in 1970, is a zero-player 'game', meaning that its evolution is determined by its initial state, requiring no further input from humans.23

Numerous games found in everyday life are also zero-player games. For example, the popular children's games Candy Land and War are zero-player games, because their outcomes are entirely determined by the initial state—while human players advance the game state manually, they do not make any decisions.citation needed

References

  1. ^ "Encyclopedia of Play in Today's Society", Rodney P. Carlisle, SAGE Publications.
  2. ^ Gardner, M. (October 1970). Scientific American.
  3. ^ "SELF-REPLICATING SYSTEMS IN SPATIAL FORM GENERATION - THE CONCEPT OF CELLULAR AUTOMATA1", Ljiljana Petruševski, Mirjana Devetaković, Bojan Mitrović.



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